module Base
{

    /*============== Ammo ===============*/

    item BolterAmmo
	{
	    Count		=	10,
        Weight		=	0.7,
	    AlwaysWelcomeGift =	TRUE,
        Type		=	Normal,
	    DisplayCategory =	Ammo,
        DisplayName	=	.75 Bolter Round,
	    Icon		=	BolterAmmo,
        MetalValue	=	1,
		WorldStaticModel    =   BolterAmmo,
    }
	model BolterAmmo
    {
        mesh = weapons/ammo/BolterAmmo,
		texture = weapons/ammo/BolterAmmo_tex,
		scale = 0.8,
		
    }
	item BolterCrate
	{
	    Weight		=	5,
	    AlwaysWelcomeGift =	TRUE,
        Type		=	Normal,
	    DisplayName	=	Crate of .75 Bolter Round,
		DisplayCategory	=	Ammo,
	    Icon		=	BolterAmmoBox,
        MetalValue 	=	10,
		WorldStaticModel    =   BolterCrate,
    }
	model BolterCrate
    {
        mesh = weapons/ammo/BolterAmmoBox,
		texture = weapons/ammo/BolterAmmoBox_tex,
		scale = 1.1,
		
    }
	
	recipe Open Crate of .75 Bolter Rounds
	{
	    BolterCrate,
	    Result:BolterAmmo=4,
		Category:Firearm,
	    Sound:PutItemInBag,
	    Time:45.0,
	}
	recipe Place .75 Bolter Round in Crate
	{
	    BolterAmmo=40,
	    Result:BolterCrate,
		Category:Firearm,
        Sound:PutItemInBag,
	    Time:20.0,
	}
	
	
	/**================= MAGAZINES==============*/
	
	item BolterMag
    {
        CanStack	        =	   FALSE,
        Weight	            =	   0.5,
        Type	            = 	   Normal,
        DisplayName	        =	   Bolter Magazine,
        Icon	            =	   BolterMagazine,
        MaxAmmo             =      20,
        AmmoType            =      BolterAmmo,
        GunType             =      Bolter,
		WorldStaticModel    =	   BolterMag,
    }
	model BolterMag
    {
        mesh = weapons/ammo/BolterMag,
		texture = weapons/ammo/BolterMag_tex,
		scale = 0.8,
		
    }
	
}	